Letās clear one thing up. Design isnāt about making things pretty. Iāve spent over two decades in software engineering, product strategy, and human computer interaction, and I promise you, great design rarely starts with choosing a color palette or defining a visual style guide.
Design solves real problems. It makes complicated things simple, messy things clear. It builds trust, creates clarity, and yes, it can also make things beautiful, but beauty alone never saved a bad product.

What Everyone Gets Wrong About Design
Most people treat design like icing on a cake, an afterthought, something that makes a good thing better. But design is actually more like the recipe itself. Get the ingredients wrong, and no amount of frosting can save it.
Early in my career at Bell Media, we redesigned an entire media platform that served digital, broadcast, and print properties. Sure, it was visually impressive, shiny, and slick. But users couldnāt navigate it easily or quickly find what they needed. Within weeks, complaints skyrocketed, and we spent months patching problems. Thatās when I learned good design starts with deep respect for functionality, not aesthetics.

Design is About Decisions
Every choice in design says something. Who do you prioritize? What do you believe about your users? Are you willing to exclude some people because accessibility seems too complex or expensive?
Great design makes deliberate decisions. At Omnigon, we built massive products for FIFA, Chelsea FC, and PGA TOUR. Every button placement, menu design, or navigation choice wasnāt just aesthetics; it impacted millions of interactions, which directly impacted the revenue that those digital properties were responsible for generating. We learned quickly that pretty isnāt enough. Every decision needed purpose.
Usability Isnāt Optional, Itās Ethical
If people canāt use your product, thatās not a design oversight, itās a failure of ethics. I see too many products, even now, launching without proper testing and validation. They assume users will figure it out. They assume accessibility can come later.
It canāt.
At Next League, testing is nonnegotiable, from day one. We test, iterate, and validate relentlessly, not because itās a design best practice buzzword, but because itās simply the right thing to do. If a design isnāt usable, clear, and accessible for all, it shouldnāt ship. Period.
Principles That Actually Matter
Forget vague design jargon. Hereās what real world design boils down to:
- Function First: Solve the userās real problem clearly. If your solution isnāt crystal clear, youāre not done yet.
- Test Early: Donāt guess. Put your product in front of actual users constantly, especially when itās ugly, incomplete, or rough. Good design emerges from constant testing, not from pretty mockups.
- Say No More Often: Most products try to do too much. The best designs are ruthlessly simple. Remove anything that isnāt absolutely essential.
- Inclusion as a Default: Accessibility isnāt charity, itās baseline usability. Every product should be as usable as possible by the largest number of people. No exceptions.
Real Design Moves People
Real design isnāt about impressing colleagues or winning awards. Itās about making something people need. Itās building tools that are not just usable but intuitive, empowering, and respectful. If your product makes life easier, simpler, or better for even one person, thatās design done right.
Thatās what I mean by unleashing the power of design. Not the surface level shine, but something deeper. Design as a fundamental act of respect and clarity. If we get this right, everything else follows.